Design Sensibility. What does it mean to be a designer?

From CSISWiki
Jump to: navigation, search


Suggested Readings

We would like you to read this paper: [1] (Note: there is a presentation and notes also in this pdf, but we are just concerned with the first part, the paper)

Also we would like to you watch this video: [2]

Fionn - What makes for good design

If we are to know what it means to be a designer we must first understand what it is to that makes for what we would consider a “good design”. Design is a term which envelopes a great deal things, pretty much everything that gets processed by people would be considered design. These are some key aspects to design that I think may help.



Visibility Feedback

Designing for people


Conceptual models


User testing,

Reiterative process

Emotion design


Norman, Donald A. (2008): Signifiers, not affordances. In Interactions, 15 (6) pp. 18-19

Norman, Donald A. (2007): A Review of: "Handbook of Human Factors and Ergonomics" by Salvendy, G.. In International Journal of Human-Computer Interaction, 23 (1) pp. 189-190

Norman, Donald A. (2006): Emotionally centered design. In Interactions, 13 (3) pp. 53-ff

Norman, Donald A. (2002): Emotion & design: attractive things work better. In Interactions, 9 (4) pp. 36-42

Norman, Donald A. (1999): Affordances, Conventions, and Design. In Interactions, 6 (3) pp. 38-41

Norman, Donald A. (1988): The Psychology of Everyday Things. New York, Basic Books

James J. Gibson (1977), The Theory of Affordances. In Perceiving, Acting, and Knowing, Eds. Robert Shaw and John Bransford,

In Universal Principles of Design, Lidwell, Holden & Butler. (2003, p. 20)


this section will be updated soon

Triona - Designing the Designer

How we will think and act as designers is not only defined by how well our design abilities are developed, it is also a product of our own understanding of who we are as professionals and how we perceive our role as designer (Lowgren and Stolterman, 2004). In their book Thoughtful Interaction Design, Lowgren and Stolterman write that the thoughtful designer reflects on her own strengths and weaknesses and changes them in positive ways (2004). We can look at this as the notion of “Designing oneself as a designer”.

But what should we design ourselves as? What is required of designers in the fast changing environment in which we live? What characteristics should we possess to excel in our own field?

Inspired by AIGA's project The Designer of 2015, Triona explores some of the current trends (characteristics and roles required of Designers), and the challenges they pose for Designers.

view Triona's presentation: [3]

read Triona's report: [4]


Abrams, JJ. (2007) Mystery Box [online] Ted Talks, posted March 2008. Available: [last accessed 27 February 2010]

AIGA (2007a) Defining the Designer of 2015 [online] Available: [last accessed 5 March 2010]

AIGA (2007b) Designer of 2015 Trends [online] Available: [last accessed 5 March 2010]

AIGA (2007c) Designer of 2015 Methodology [online] Available: [last accessed 5 March 2010]

BergLondon (2009) Here & There [online] Available: [last accessed 5 March 2010]

Copenhagen Co’creation (2009) About Copenhagen Co’Creation [online] Available: [last accesed 3 March 2010]

Dandavate, U (2009) Putting co-creation into action through design thinking [online] Copenhagen Co’Creation Summit, August 2009. Available: [last accessed 6 March 2010]

Davis, M (2008) Meredith Davis Toto, I’ve got a feeling we’re not in Kansas anymore… AIGA BOSTON PRESENTATION – APRIL 4, 2008 [online] Available: [last accessed 5 March 2010]

Grefe, Ric (2007a) Designers of the Future: Continuing the Journey [online] Published: DesignTaxi July 4, 2007. Available: [last accessed 3 March 2010]

Grefe, Ric (2007b) 2015: A Design Odyssey [online] Published: DesignTaxi March 14, 2007. Available [last accessed 3 March 2010]

Sanders, E and Simons, G. (2009) Value Co-Creation A Social Vision for Value Co-creation in Design, Liz Sanders & George [online] Open Source Business Resource, December 2009. Available: [last accessed 2 March 2010]

Sanders, E. and Stappers, P (2008) Co-creation and the new landscapes of design [online] Available: [last accessed 3 March 2010]

Lowgren, J. Stolterman, E. (2004) Thoughtful Interaction Design: A Design Perspective on Information Technology. Massachusetts: MIT Press

Webb, M. (2009) Scope July 02, 2009 [online] Available: [last accessed: March 05, 2010]

Xing, S. (2009) Incubating Design Gene - An Interview with Richard Kelly, Managing Director of IDEO Asia Pacific [online] 21st Century Business Review, July 28, 2009. Available: [last accessed 6 March 2010]

Personal tools