CS6022 Principles of Interactive Media Design 2020
Principles of Interactive Media Design
- Lecturer: Gabriela Avram
No set book. Reading lists and References will be made available for Seminar topics.
This course has 2 major objectives, related to the two themes we will be pursuing over the term :
- (1) Investigation of key concepts and methods in the IxD field - you will deepen your knowledge and understanding of certain key issues in the Interaction Design field, such as design thinking, interaction experience, and critical sensibility; and
- (2) Planning your Research Project - you will learn about the requirements for planning a successful Final Project, with advice on choosing topics, analyzing issues, developing argumentation, structuring your research, use of different research methods, planning your work, and report writing.
Track 1 will examine and explore a number of key themes related to interaction and design in a variety of settings. It will involve a student-led group seminar/presentation. A number of themes, issues and domains for further study will be provided, but you may, after consultation, add to this list. It will be the responsibility of the group, in consultation with the instructor, to provide a brief 1-2 page information note on the material analysed together with reading links for the class in advance of each seminar session.
Track 2 relates to your project development work. Lectures will offer support in planning your research, discussing project write-ups, and research methods. Near the end of the course you are required to give a short presentation on your project ideas and plans. A short project report (max. 3K words) is also required, which should serve as a useful outline for your Final Project Report due at the end of the Summer.
Track 1 - Exploration of various IxD topics(Wednesday 9-13)
- 12.02.2020 - Wearables
- 19.02.2020 - The Sharing Economy <slides>
Assignment: think about existing digital platforms that mediate between producers and consumers. You can use some of the resources(short stories and case studies) from this website: Sharing and Caring COST Action for inspiration. We will use these in the design activity, which will be based on the The Platform Design Toolkit.
- 26.02.2020 - 15.04.2020 - Seminars run by groups of students
- 22.04.2020 - class presentations
Track 2 - Research methods (Fridays 13-15)
* 31.01.2020 - Using the Internet for Research ;
Additional resource: Slideshare presentation on Interaction Design Methods and Techniques by Timo Arnall
* 7 Feb 2020 -
- related concepts:
- falsifiablity- Falsifiability or refutability is the logical possibility that an assertion can be shown false by an observation or a physical experiment. That something is "falsifiable" does not mean it is false; rather, that if it is false, then this can be shown by observation or experiment. read more
- ISWorld Section on Qualitative Research in Information Systems
- Briony J. Oates, Researching Information Systems and Computing, SAGE, 2006
- Research Methods in HCI- Georgia Tech material
- A Review of Mobile HCI Research Methods
- Encyclopaedia - Interaction Design Foundation
- The HCI Bibliography
- Ann Light, Alison Powell, and Irina Shklovski. 2017. Design for Existential Crisis in the Anthropocene Age. In Proceedings of the 8th International Conference on Communities and Technologies (C&T '17). ACM, New York, NY, USA, 270-279. DOI: https://doi.org/10.1145/3083671.3083688 - the reference to "bovine design"
* 14.02.2020 Gabriela Away
- Design Methods and Techniques
- Appreciative Inquiry
- Field walks - Mary O'Dea
- Narrative Scenarios —— Tim
- Role playing —— Chenxi Gu
- Cultural probes (or design probes) Harshad
- Fly on the Wall - Liam
- A Day in the Life
- Cognitive Maps (Bernard)
- Card metaphors - Ryan https://bit.ly/395tqoP
- Sketching- Niamh Barton
- Sketching in hardware
- Low Fidelity Prototyping - Chidi Usanga
- Medium fidelity prototyping - Brian MacAree
- High-Fidelity prototyping-Tarun
- Social Network Mapping - Josephine
- User Stories - Stephen
- System Map
- Stakeholders Map
- Diary Study- Kruthi Kiran- https://rukhit.wordpress.com/
- Journey Map - Ruta Gulbe-Svane
- Mindmap ----BIYI LIANG
- User Scenarios-Yan Liu
- Tomorrow’s Narratives
Use the following template (inspired by Jones's 1992 Design Methods book) .to describe each method:
- Title - The title of the method. Should make clear what the method is about.
- Aims -Describes what the results of this method are in a single sentence.
- Outline -Brief description of the steps and action involved in this design method.
- Examples - Several examples showing the design method in action.
- Comments -Brief assessment of the effectiveness and usability of the method, including application in practice.
- Application -Kinds of situation in which this method can be used.
- Learning -How easy is it to learn and use this method.
- Time and cost -How much time is needed to carry out this method, and what are the associated costs.
- References - References to original publications
* 21 Feb 2020 - Data collection: Interviews,Observations,Document analysis
* 28 Feb 2020 - Ethnographic_research
* 13 March 2020 -
* 20 March 2020 -
* 27 March 2020
- Using Zotero for generating references and taking notes
* 3 Apr 2020
- Literature review, correct citations, Gantt charts, final presentations structure and schedule
* 17 Apr 2020
- Individual consultations
* 24 Apr 2020
- No class
Group seminar(Wednesday weeks 5-11)
Suggested Format for Seminar Sessions
- The presenting group must present key ideas from specific readings. Brief 1-2 page note on topic (outline + comments) and resources to be sent to class at least 2 days in advance of seminar.
Groups & Themes
- 26.02.2020 - Seminar 1 - Harshad, Ryan, Chenxi - Technology in Everyday Life; materials and photos
- 4.03.2020 - Seminar 2 - Neasa, Kruthi- Design for Caring: Stress and Anxiety; materials and photos
- 11.03 2020 - Seminar 3 - Niamh, Ruta, Yan - The role of interactive technology in supporting art and cultural heritage experiences; materials and photos
- 18.03.2020 - Seminar 4 - Mary, Liam, Chidi -IoT Applications for Environmental Responsibility; materials, recording and photos
- 25.03.2020 - Seminar 5 - Tim, Josephine, Michella - Transmedia Interactivity for the Purpose of Marketing and Advertising; materials and recording
- 1.04.2020 - Seminar 6 - Stephen, Bernard and Biyi - Video Games Interaction; materials and recording
- 15.04.2020 - Seminar 7 - Tarun, Shreejith, Brian - Design for the Elderly; materials and recording
It is important that people identify a topic/theme as soon as possible, and start preparing.
- List of tentative themes and dates for the first presentation set by end of Week 3
Suggested format for Project Sessions
Project Sessions Scheduling
Wednesday 22 April 2020
- 9:00-9:15 - Ruta Gulbe-Svane - Gabriela
- 9:15-9:30 - Mary O'Dea - Gabriela
- 9:30-9:45 - Harshad Wadhwani - Gabriela
- 9:45-10:00 - Neasa Carroll - Cristiano
- 10:00-10:15 - Sreejith Thazhatheveedu - Cristiano
- 10:15-10:30 - Chenxi Gu - Cristiano
- 10:30-10:45 - Chidi Usanga - Cristiano
- 10:45-11:00 - Michella Yoseph Tedjo - Gabriela
- 11:00-11:15 - Liam Lennon- Nick Ward
- 11:15-11:30 - Tim (Cheng Ming Heng) - Nick Ward
- 11:30-11:45 - Biyi Liang- Nick Ward
- 11:45-12:00 - Kruthi Kiran- Nick Ward
- 12:00-12:15 - Ryan O'Flynn -Mikael
- 12:15-12:30 - Josephine Lim - Mikael
- 12:30-12:45 - Yan Liu - Mikael
- 12:45-13:00 - Brian MacAree - Mikael Fernstrom
- 13:00-13:15 - Stephen Tlaker - Chris Exton
- 13:15-13:30 - Bernard O'Connell- Chris Exton
- 13:30-13:45 - Tarun Kumaar Shanta - Chris Exton
- 13:45-14:00 - Niamh Barton - Chris Exton
Structure for presentation
- Title slide - Tentative name for the project, your name&student number, your supervisor's name
- Introduction - what is the project about, your motivation for doing it; previous ideas you had;
- Literature - main themes from the literature you have studied so far (with correct in line citations and a final slide with References)
- Similar projects that inspired you
- What methods are you planning to use for user research? (interviews, low/medium fidelity prototypes testing, observation etc)
- What technologies are you planning to use
- What skills do you bring to the project; what else do you need to learn
- Plans for the summer - milestones and deadlines; Gantt chart recommended
Make sure you included explanations on:
- What is your project about
- Why it is important
- Who it is for
- Where it should be used.
- When would it be needed
- How would it be made
Structure for final report
The final report is due on 1 May 2020, 5pm
- what is your project about
- users group
- Literature review/Background research
- areas explored/ key words
- literature review (major themes and findings in the papers and books you have read)
- similar projects you have looked at
- where will your work be situated in relation to all this information- what do you hope to achieve?
- Methodology/ User studies (1-2 pages - what do you intend to do)
- Technologies involved (1 page, bullet points)
- Plans for the summer semester (diagram or list from your presentation)
- Group Seminar: 25%; Please send Gabriela a brief report (2-3 pages) and slides one week after the presentation;
- Project Talk: 25%; - Week 12; send slides to Gabriela afterwards;
- Report: 30%; - Week 13- Due on 1 May 2020, 5pm- email to Gabriela as Word document.
- Reflection on progress on blog or personal diary: 10%; - Grading will be done on week 13; Send Gabriela a link.
- Attendance & Class Interaction: 10 %. Contributions in group seminars will be taken into consideration (at least 2 during the semester).
- Class participation for all seminars/presentations is expected. Failure to attend >80% of presentations will incur penalties.
- In each of the five assessments, you must receive a passing grade of 40% to pass the module
- i.e. you must achieve 10/25 in your group seminar, 8/20 in your project talk, 14/35 in your report, 4/10 in your blog, and 4/10 in your attendance/class participation to achieve the passing grade of 40/100 (40%)!
- Start a blog today Kim O'Shea's "Start your own blog" documentation for 1st year students
- Fernando Orellana - generative art
- Todd Winkler- sound and dance
- Jane McGonigal - Gaming can make a better world!
- Human Computation
- Jayne Wallace - Digital Jewellery
- Computer Supported Cooperative Work for Music Applications
- Camille Utterback- Abundance
Blogs of imedia class students
- NIAMH BARTON
- NEASA CARROLL
- CHENXI GU
- RUTA GULBE-SVANE
- CHENG MING HENG
- KRUTHI KIRAN
- LIAM LENNON
- BIYI LIANG
- JOSEPHINE SUK Y LIM
- YAN LIU
- BRIAN MAC AREE
- Bernard O'Connell
- MARY O'DEA
- RYAN O'FLYNN
- TARUN KUMAAR SHANTHA
- MICHELLA YOSEPHIN TEDJO
- SREEJITH THAZHATHEVEEDU
- STEPHEN TLAKER
- CHIDI USANGA
- HARSHAD WADHWANI
- Lorenzo Anzuini
- Vijani Bulumulla
- Michael Danford
- Cathal Dunne
- Emad Heydari
- Lin Lin
- Joshua O'Shea
- Kim O'Shea
- EMMA MCGRATH
- MARTIN CROWLEY
- CRAIG TYNER
- YUAN FANG
- MANOJ BONNKE
- SREEJU SREEVATSAN
- SUSHMITA HEGDE
- ZHIYUAN WU
- MAJA BULJAN
- SEAN FOGARTY
- LUONING ZHANG
- PALASH SOMANI
- MAYUKH SENGUPTA
- YUETING JI
- http://ihilser.com/ - Please note that Hilary is using it now as her professional portfolio and has made changes since graduation.