CS6022 Principles of Interactive Media Design 2019
Principles of Interactive Media Design
- Lecturer: Gabriela Avram
No set book. Reading lists and References will be made available for Seminar topics.
This course has 2 major objectives, related to the two themes we will be pursuing over the term :
- (1) Investigation of key concepts and methods in the IxD field - you will deepen your knowledge and understanding of certain key issues in the Interaction Design field, such as design thinking, interaction experience, and critical sensibility; and
- (2) Planning your Research Project - you will learn about the requirements for planning a successful Final Project, with advice on choosing topics, analyzing issues, developing argumentation, structuring your research, use of different research methods, planning your work, and report writing.
Track 1 will examine and explore a number of key themes related to interaction and design in a variety of settings. It will involve a student-led group seminar/presentation. A number of themes, issues and domains for further study will be provided, but you may, after consultation, add to this list. It will be the responsibility of the group, in consultation with the instructor, to provide a brief 1-2 page information note on the material analysed together with reading links for the class in advance of each seminar session.
Track 2 relates to your project development work. Lectures will offer support in planning your research, discussing project write-ups, and research methods. Near the end of the course you are required to give a short presentation on your project ideas and plans. A short project report (max. 3K words) is also required, which should serve as a useful outline for your Final Project Report due at the end of the Summer.
Track 1 - Exploration of various IxD topics(Wednesday 10-14)
- 24.01.2019- Introduction; Examining Interfaces and Interactions
- Talk by Emilie Giles
- 31.01.2019 - No lecture
- 6.02.2019 - The Sharing Economy
- HostStay codesign workshop facilitated by Emma Jarvis
- 20.02.2019 - Wearables
- 27.02.2019 - Cultural Heritage
- 6.03.2019 - Seminar 1 - Lin&Lorenzo
- 13.03 2019 - Gabriela away
- 20.03.2019 - Seminar 2 Emad & Cathal
- 27.03.2019 - Seminar 3 Vijany & Josh
- 3.04.2019 - Seminar 4 Kim & Michael
- 10.04.2019 - class presentations
Track 2 - Research methods (Thursdays 12-14)
* 1.02.2019 -Homework:
- Design Methods and Techniques
- Brainstorming - Cathal Dunne
- Appreciative Inquiry
- Field walks
- Personas - Lin Lin
- Shadowing - Vijani Bulumulla
- Narrative Scenarios
- Role playing
- Bodystorming - Lorenzo Anzuini
- Cultural probes (or design probes)
- Fly on the Wall - Michael Danford
- A Day in the Life
- Cognitive Maps
- Card metaphors
- Sketching - Kim O'Shea
- Sketching in hardware
- Low Fidelity Prototyping - Emad Heydari
- Medium fidelity prototyping
- High Fidelity Prototyping - Joshua O Shea
- Social Network Mapping
Use the following template (inspired by Jones's 1992 Design Methods book) .to describe each method:
- Title - The title of the method. Should make clear what the method is about.
- Aims -Describes what the results of this method are in a single sentence.
- Outline -Brief description of the steps and action involved in this design method.
- Examples - Several examples showing the design method in action.
- Comments -Brief assessment of the effectiveness and usability of the method, including application in practice.
- Application -Kinds of situation in which this method can be used.
- Learning -How easy is it to learn and use this method.
- Time and cost -How much time is needed to carry out this method, and what are the associated costs.
- References - References to original publications
* 7 Feb 2019 - An Introduction to Research Methods
- related concepts:
- falsifiablity- Falsifiability or refutability is the logical possibility that an assertion can be shown false by an observation or a physical experiment. That something is "falsifiable" does not mean it is false; rather, that if it is false, then this can be shown by observation or experiment. read more
- ISWorld Section on Qualitative Research in Information Systems
- Briony J. Oates, Researching Information Systems and Computing, SAGE, 2006
- Research Methods in HCI- Georgia Tech material
- A Review of Mobile HCI Research Methods
- Encyclopaedia - Interaction Design Foundation
- The HCI Bibliography
- Ann Light, Alison Powell, and Irina Shklovski. 2017. Design for Existential Crisis in the Anthropocene Age. In Proceedings of the 8th International Conference on Communities and Technologies (C&T '17). ACM, New York, NY, USA, 270-279. DOI: https://doi.org/10.1145/3083671.3083688 - the reference to "bovine design"
* 14 Feb 2019 - Ethnographic_research
* 21 Feb 2019 - Data collection: Interviews,Observations,Document analysis
* 28 Feb 2019 - Online ethnography
* 7 March 2019 -
- No lecture
* 21 March 2019 -
* 28 March 2019
* 4 Apr 2019
Group seminar(Wednesday weeks 4-8)
Selection of Topics & Dates for Group Seminar
- To be done in consultation with Gabriela
- list of topics is provided, but new topics can be added
- Group Seminars: Weeks:
Examples from previous years
- From User Experience Design to Behaviour Management 2018
- Circular Design-2018
- Interactivity in Museums-2013
- Geocaching '12
- Characteristics of video games as interactive medium '12
- The role of the body in interaction design '12
Suggested Format for Seminar Sessions
- The presenting group must present key ideas from specific readings. Brief 1-2 page note on topic (outline + comments) and resources to be sent to class at least 2 days in advance of seminar.
Possible themes& groups
- Designing with Communities - Kim O'Shea / Michael Danford
- The role of the body; Emboddied Interaction - Lorenzo Anzuini -Lin Lin
- What do we mean by welfare? The concept of care; Using Cultural probes to explore the welfare of others - Cathal Dunn & Emad Heydari
- From User Experience Design to Behaviour Management -Vijani Bulumulla; The Future of Design and Artificial Intelligence - Joshua O Shea
- Embodied Interaction 2019 - Lorenzo & Lin
Cultural Probes & The Concept of Care - Cathal & Emad
Vijani & Josh
Kim & Michael
- Interacting in video games, AR, VR - Michael Danford, Joshua O Shea
- Sound and voice interaction - Lorenzo Anzuini
- Music making installations - Lorenzo Anzuini
- Interactive Art - Lin Lin - Lorenzo Anzuini
- Caring for ourselves and for others(team, family, community) -
- A critical perspective on standardized testing
- Multimodal interaction - the role of the body- Vijani Bulumulla Lorenzo Anzuini
- Urban Games - Michael Danford
- Sustainable Interaction Design - what does it mean?
- Circular Design - who, why, when?
- From User Experience Design to Behaviour Management -Vijani Bulumulla
- The Future of Design and Artificial Intelligence - Joshua O Shea
- Rethinking Interactivity - Joshua O Shea
- The relation between Art & Design - Lorenzo Anzuini
- Mobility, Nomadicity & implications - Vijani Bulumulla
- The Quantified Self Movement; Lifelogging: memory & forgetting - Ideas & consequences
- The role of the body; Emboddied Interaction - Lorenzo Anzuini -Lin Lin
- Urban Interaction Design - Michael Danford
- The relationship between making and design
- Designing with Communities - Kim O'Shea / Michael Danford / Emad Heydari
- Design for the Elderly - Lin Lin
- Infrastructuring - Lorenzo Anzuini / Michael Danford
- Wearable technology
- Using Cultural probes to explore the welfare of others - Cathal Dunn & Emad Heydari
- The Sharing Economy
It is important that people identify a topic/theme as soon as possible, and start preparing.
- List of tentative themes and dates for the first presentation set by end of Week 3 (Feb 8).
Suggested format for Project Sessions
Project Sessions Scheduling
Wednesday 10 April 2019
- 10:00 - 10:30 - Kim O'Shea, Gabriela Avram and Nora O'Murchú
- 10:30-11:00 - Lorenzo Anzuini, Cristiano Storni
- 11:00-11:30 - Vijani Bulumulla, Nora O' Murchú
- 11:30-12:00 - Joshua O Shea, Gabriela Avram
- 12:00-12:30 - Cathal Dunne, Mikael Fernstrom
- 12:30-13:00 - Emad Heydari, Cristiano Storni
- 13:00-13:30 - Lin Lin, Mikael Fernstrom
- 13:30-14:00 - Michael Danford, Gabriela Avram
Structure for presentation
- Title slide - Tentative name for the project, your name&student number, your supervisor's name
- Introduction - what is the project about, your motivation for doing it; previous ideas you had;
- Literature - main themes from the literature you have studied so far (with correct in line citations and a final slide with References)
- Similar projects that inspired you
- What methods are you planning to use for user research? (interviews, low/medium fidelity prototypes testing, observation etc)
- What technologies are you planning to use
- What skills do you bring to the project; what else do you need to learn
- Plans for the summer - milestones and deadlines; Gantt chart recommended
Make sure you included explanations on:
- What is your project about
- Why it is important
- Who it is for
- Where it should be used.
- When would it be needed
- How would it be made
Structure for final report
The final report is due on 26 April 2019, 5pm
- what is your project about
- users group
- Literature review/Background research
- areas explored/ key words
- literature review (major themes and findings in the papers and books you have read)
- similar projects you have looked at
- where will your work be situated in relation to all this information- what do you hope to achieve?
- Methodology/ User studies (1-2 pages - what do you intend to do)
- Technologies involved (1 page, bullet points)
- Plans for the summer semester (diagram or list from your presentation)
- Group Seminar: 25%; Please send Gabriela a brief report (2-3 pages) and slides one week after the presentation;
- Project Talk: 25%; - Week 12; send slides to Gabriela afterwards;
- Report: 30%; - Week 13- Due on 26 Apr 2019, 5pm- email to Gabriela as Word document.
- Reflection on progress on blog or personal diary: 10%; - Grading will be done on week 13; Send Gabriela a link.
- Attendance & Class Interaction: 10 %. Contributions in group seminars will be taken into consideration (at least 2 during the semester).
- Class participation for all seminars/presentations is expected. Failure to attend >80% of presentations will incur penalties.
- In each of the five assessments, you must receive a passing grade of 40% to pass the module
- i.e. you must achieve 10/25 in your group seminar, 8/20 in your project talk, 14/35 in your report, 4/10 in your blog, and 4/10 in your attendance/class participation to achieve the passing grade of 40/100 (40%)!
- Start a blog today
- Fernando Orellana - generative art
- Todd Winkler- sound and dance
- Jane McGonigal - Gaming can make a better world!
- Human Computation
- Jayne Wallace - Digital Jewellery
- Computer Supported Cooperative Work for Music Applications
- Camille Utterback- Abundance
Blogs of imedia class students
- Lorenzo Anzuini
- Vijani Bulumulla
- Michael Danford
- Cathal Dunne
- Emad Heydari
- Lin Lin
- Joshua O'Shea
- Kim O'Shea
- EMMA MCGRATH
- MARTIN CROWLEY
- CRAIG TYNER
- YUAN FANG
- MANOJ BONNKE
- SREEJU SREEVATSAN
- SUSHMITA HEGDE
- ZHIYUAN WU
- MAJA BULJAN
- SEAN FOGARTY
- LUONING ZHANG
- PALASH SOMANI
- MAYUKH SENGUPTA
- YUETING JI
- http://ihilser.com/ - Please note that Hilary is using it now as her professional portfolio and has made changes since graduation.