CS6022 Principles of Interactive Media Design 2017

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URL: http://tinyurl.com/CS6022-2017

Contents

Principles of Interactive Media Design

  • Lecturer: Laura Maye

Course Material

No set book. Reading lists and References will be made available for Seminar topics.

Course Objectives

This course has 2 major objectives, related to the two themes we will be pursuing over the term :

  • (1) Investigation of key concepts and methods in the IxD field - you will deepen your knowledge and understanding of certain key issues in the Interaction Design field, such as design thinking, interaction experience, and critical sensibility; and
  • (2) Planning your Research Project - you will learn about the requirements for planning a successful Final Project, with advice on choosing topics, analyzing issues, developing argumentation, structuring your research, use of different research methods, planning your work, and report writing.


Track 1 will examine and explore a number of key themes related to interaction and design in a variety of settings. It will involve a student-led group seminar/presentation. A number of themes, issues and domains for further study will be provided, but you may, after consultation, add to this list. It will be the responsibility of the group, in consultation with the instructor, to provide a brief 1-2 page information note on the material analysed together with reading links for the class in advance of each seminar session.

Track 2 relates to your project development work. Lectures will offer support in planning your research, discussing project write-ups, and research methods. Near the end of the course you are required to give a short presentation on your project ideas and plans. A short project report (max. 3K words) is also required, which should serve as a useful outline for your Final Project Report due at the end of the Summer.


Lectures

Lectures (Mondays 4-5pm)

These lectures will be held at selected times in the semester

  • 23 January 2017 -

Introduction to module; Interaction Design in Urban Spaces

  • 30 January 2017 -
  • 6 February 2017 -
  • 13 February 2017 -
  • 20 Februaru 2017 -
  • 27 February 2017 -
  • 6 March 2017 -
  • 13 March 2017 -
  • 20 March 2017 -
  • 27 March 2017 -
  • 3 April 2017 - Presentation of papers from students + feedback
  • 17 April 2017 -

Track 1 - Exploration of various IxD topics + Seminars(Tuesdays 9am-12pm)

  • 24 January 2017 - No seminar
  • 31 January 2017 - Seminar by Laura Maye
  • 7 February 2017 - Sustainable Interaction Design
  • 14 February 2017 - Student-led seminar
  • 21 February 2017 - Student-led seminar
  • 28 February 2017 - Student-led seminar
  • 7 March 2017 - Lecture with Alan Ryan
  • 14 March 2017 - Student-led seminar
  • 21 March 2017 - meSch workshop
  • 28 March 2017 - CCI and designing with children - Damyanka Tsvyatkova
  • 4 April 2017 - Presentation of papers from students + feedback
  • 18 April 2017 -

Track 2 - Research methods (Thursdays 10am-12pm)

Assessment

  • Group Seminar: 25%; Please send Laura a brief report (2-3 pages) and slides one week after the presentation;
  • Project Talk: 20%; - Week 11; send slides to Laura afterwards;
  • Report: 35%; - Due 28 April 2017, 5pm- email to Laura as Word document.
  • Two posts in blog or personal diary: 10%; - see this section for further details
  • Attendance & Class Interaction: 10 %. Contributions in group seminars will be taken into consideration (at least 2 during the semester).
  • In each of the five assessments, you must receive a passing grade of 40% to pass the module
    • i.e. you must achieve 10/25 in your group seminar, 8/20 in your project talk, 14/35 in your report, 4/10 in your blog, and 4/10 in your attendance/class participation to achieve the passing grade of 40/100 (40%)!
  • Class participation for all seminars/presentations is expected. Failure to attend >80% of presentations will incur penalties.

Group seminar (Tuesday 9am-12pm)

Selection of Topics & Dates for Group Seminar

  • To be done in consultation with Laura
  • list of topics is provided below, but new topics can be added
  • Selection of topics and groups must be done by Friday, February 3rd at 5pm, otherwise you will lose 5% of the total mark you will receive for this assignment. A representative from each group should email me:
    • Their topic of interest
    • Their group members (names and ID numbers)
    • The week they would like to present
    • Please also update this section of the wiki to include the topic you will be exploring and the week you will be holding your seminar

Examples from previous years

Format for Seminar Sessions

  • The presenting group should:
    • Provide brief 1-2 page note on topic (outline + comments) and resources to be sent to class at least 2 days in advance of seminar.
    • Update the wiki to describe the talk and activity you will be hosting/facilitating
    • Prepare a presentation, illustrating key ideas from specific readings. Each person in the group should present. Total time = 45 minutes
    • Following the presentation, each group should perform some kind of activity with students in the class. Prepare this activity to last between 1-2 hours
    • Send a brief 1-2 page report following your seminar, illustrating the outcomes. Please include pictures from the seminar in this report.

Topics Schedule

Week 3

7 Febuary 2017 - Interaction Design for Museums and Heritage Sites: Technology Design and Visitor Engagement (Laura Maye, module leader)

  • Page: Interaction Design for Visitor Engagement at Heritage Sites
  • In this seminar, I will be exploring how heritage artefacts and stories can be enhanced by digital technologies. Specifically, I will discuss how the physical form and integration of technology could play a role in how visitors interpret and engage with heritage artefacts. The presentation will last 45 minutes
  • Following the presentation, I will host an activity. In this activity, which is planned to last 1 hr 30 mins, I will host and facilitate a small workshop. In this workshop, the class will be divided into three groups, with each group designing a visitor activity for a particular kind of heritage site. Following this activity, I will invite the participants to discuss their design choices. The goal of this activity is to highlight the importance of considering technology design and interaction in enhancing visitor engagement in different heritage sites
  • Suggested readings:
    • Hornecker, E. (2010) ‘Interactions Around a Contextually Embedded System’, in Coelho, M. and Zigelbaum, J., eds., Proceedings of the Fourth International Conference on Tangible, Embedded, and Embodied Interaction, Cambridge, MA, 25-27 Jan., 2010, New York, NY, USA: ACM, 169–176.
    • Ferris, K., Bannon, L., Ciolfi, L., Gallagher, P., Hall, T. and Lennon, M. (2004) ‘Shaping Experiences in The Hunt Museum: a design case study’, in Benyon, D. and Moody, P., eds., Proceedings of the 5th Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques, Cambridge, MA, 1-4 Aug., 2004, New York, NY, USA: ACM, 205–214

Week 4

14 February 2017 - Interactive Narratives as a branch of Interactive Media (Parijat Bhattacharya, Jorge Caballero and Arpan Mitra)

  • Page: http://wiki.csisdmz.ul.ie/wiki/Interactive_Narratives
  • In this seminar, the three of us would like to talk about Interactive Narratives as a branch of Interactive Media.
  • According to the suggested schedule, we will be talking about the topic for around 45 minutes.
  • Following the talk, we will host a workshop in which all our classmates can try making an Interactive Narrative Media project themselves with instruments that we will provide. This workshop will last for around 1hr 30mins.
    • As part of the workshop, all the students of the class will be paired up into teams and then they will collaborate with each other to first chalk out an Interactive Narrative Media project on paper. The pairs will be given the starting line of a story, which they must then continue however they may like. This is the Pre-Production Phase of the Media project.
    • On completion of this phase, the students will then make use of a simple software that is specifically used to create Interactive Narrative Projects to bring their project to life. Once this step is completed, the groups will change computers so that they can see what the other groups have come up with.
  • Suggested Readings:
    • Laurel, Brenda. "Toward the design of a computer-based interactive fantasy system." Electronic Thesis or Dissertation. Ohio State University, 1986. OhioLINK Electronic Theses and Dissertations Center. 12 Feb 2017. : 7 -10
    • Ryan, M.-L. and Ryan (2001) Narrative as virtual reality: Immersion and interactivity in literature and electronic media. Baltimore: Johns Hopkins University Press : 210-214

Week 5

21st of February - Shane Cunningham, Gearoid Mullins, Rachael Garrett, Billy Verlinden Our seminar will explore multiple aspects of 'Making' within the field of Interactive Media, investigating the potential of tangible interaction to augment the design process. Following our presentation, we will hold a participatory design session with the class to further explain our research.

Mellis, D., Follmer, S., Hartmann, B., Buechley, L. and Gross, M.D., 2013, April. FAB at CHI: digital fabrication tools, design, and community. In CHI'13 Extended Abstracts on Human Factors in Computing Systems (pp. 3307-3310). ACM.

Dougherty, D., 2012. The maker movement. innovations, 7(3), MIT Press, pp.11-14.

Week 6

  • 28 February 2017 - Ruochen Lin (16049977), Yufei Gao (15060179), Wen Pan (15075826), Liang Li (09000590). We would Like to talk about the interactive design for elder people.
  • Short description: This seminar is talking about accessible and assistive designs for elderly. In the seminar we are going to introduce the definition of accessible and assistive designs, the current physical and phycological situation of elderly people, the accessible and assistive design for elderly in digital game and social networking-based personal home telehealth system.
  • Recommended readings:

Grguric A. ICT towards elderly independent living[J]. Research and Development Centre, Ericsson Nikola Tesla, 2012.

*Page: Accessible and assistive design for elderly

Universal Design and Technology for Older People A Survey Tool for Assessing Technology Design for Older People, in-situ, in an Irish Context http://universaldesign.ie/Web-Content-/Technology-for-Older-People.pdf

MOBIC : Designing a Travel Aid for Blind and Elderly People https://www.researchgate.net/profile/Helen_Petrie/publication/231835192_MOBIC_Designing_a_Travel_Aid_for_Blind_and_Elderly_People/links/57c96d1108ae89cd1e81dabb.pdf

Exergame Design for Elderly Users: The Case Study of Silver Balance http://eprints.lincoln.ac.uk/13649/1/__ddat02_staffhome_jpartridge_p66-gerling.pdf


Thirty something (Million): Should they be exceptions (no date) Available at: http://park.org/Guests/Trace/pavilion/30_some.htm (Accessed: 27 February 2017).

Week 8

  • 14 March 2017 - Cormac Reidy student number: 16199847, Adrain Dore student number: 16106822, Amy Mcnamara student number: 16124189, Christopher Tuohy

The topic in which our group has chosen to take forward is the “Getting to grips with Experience design”

Week 9

  • 21 March 2017 - meSch workshop
  • 23 March 2017 - Ben Daniel

Abstract: Actor Network Theory and Healthcare Readings: ??

Week 10

  • 28 March 2017 - No students yet assigned


Suggested Topics

  • The Role of Metaphor in Design
  • Design Sensibility. What does it mean to be a designer?
  • Sustainable Interaction Design - what does it mean?
  • Getting to Grips with Experience Design
  • Getting to Grips with Interactivity
  • The relation between Art & Design
  • Mobility & its implications
  • The Quantified Self Movement; Lifelogging: memory & forgetting - Ideas & consequences
  • The role of the body; Emboddied Interaction
  • Space & place in new environments
  • The relationship between making and design
  • Designing with Communities
  • Design for the Elderly
  • Infrastructuring

Application domains:

  • Thinking About Interactivity in Museums
  • Learning in the Digital Era
  • The expanding role of technology in healthcare

Social Media

  • Social Media as Operating System
  • Transparent lives
  • Mediation and transparency

Games, Virtual Worlds, Modding

  • Characteristics of video games as interactive medium
  • Designing for sociability in massively multiplayer online games
  • User-created content, modding, and gamer communities

HCI related

  • The "interface" between humans and technology
  • The purpose of computer-based technology
  • What is the user experience of using an artefact?
  • The users' role in design & methods: e.g. cooperative evaluation and participatory design
  • Various user interfaces: graphical, tangible, audio, etcetera

Project Talks (20%)

  • Detailed instructions: here

Suggested format for Project Sessions

Project Sessions Scheduling

Monday 3rd April

  • 4:00pm - 4:15pm - Cormac Reidy
  • 4:20pm - 4:35pm - Jorge Caballero
  • 4:40pm - 4:55pm - Rachael Garrett

Tuesday 4th April

  • 9:00am - 9:15am - Arpan Mitra
  • 9:20am - 9:35am - Parijat Bhattacharya
  • 9:40am - 9:55am - Adrian Dore
  • 10:00am - 10:15am -Amy Mc Namara
  • 10:20am - 10:35am - Shane Cunningham
  • 10:40am - 10:55am -
  • 11:00am - 11:15am - William Verlinden
  • 11:20am - 11:35am -
  • 11:40am - 11:55am -Ben Daniel

Thursday 6th April

  • 10:00am - 10:15am - Gearoid Mullins: The topic of my talk will be on 'Developing an Interactive Backdrop for Live Performance'.
  • 10:20am - 10:35am -Ruochen Lin
  • 10:40am - 10:55am -Wen Pan
  • 11:00am - 11:15am -Liang Li
  • 11:20am - 11:35am -Yufei Gao
  • 11:40am - 11:55am - Chris Tuohy

Structure for presentation

  • Title slide - Tentative name for the project, your name&student number, your supervisor's name
  • Introduction - what is the project about, your motivation for doing it; previous ideas you had;
  • Literature - main themes from the literature you have studied so far (with correct in line citations and a final slide with References)
  • Similar projects that inspired you
  • What methods are you planning to use for user research? (interviews, low/medium fidelity prototypes testing, observation etc)
  • What technologies are you planning to use
  • What skills do you bring to the project; what else do you need to learn
  • Plans for the summer - milestones and deadlines; Gantt chart recommended


Make sure you included explanations on:

  • What is your project about
  • Why it is important
  • Who it is for
  • Where it should be used.
  • When would it be needed
  • How would it be made

Project Report (35%)

  • Detailed instructions: here
  • The final project report is due on 28 April 2017, 5pm
  • Include the following in your report:
  • Introduction (1-3 pages, based on 12pt times new roman)
    • what is your project about
    • motivation
    • user group
  • Literature review/Background research (6-8 pages, based on 12pt times new roman)
    • areas explored/ key words
    • literature review (major themes and findings in the papers and books you have read)
    • similar projects you have looked at
    • where will your work be situated in relation to all this information- what do you hope to achieve?
  • Methodology/ User studies (1-2 pages - what do you intend to do)
  • Technologies involved (1 page, bullet points)
  • Plans for the summer semester (diagram or list from your presentation)

Some references

Personal Diary or Blog Post Updates (10%)

  • During the semester, you will be expected to write two posts surrounding topics and activities covered during the semester. Each blog post should be between 300-500 words long
  • Each post should be written individually

Post topics:

  • Overview of an interaction design topic that you are interested in or the one you will be presenting at the seminar. (due Monday 13 February (week 4) at 5pm)
    • Should contain 2 literature sources, with references at the bottom
  • Write about another student's seminar that you found interesting (due Monday 17 April (week 12) at 5pm)
    • Should describe or include:
      • Why you found it interesting
      • Pictures from their seminar

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