CS4031 Introduction to Digital Media 2016
The short URL for this page is http://tinyurl.com/IntroDM2016
- The influence of technology on cognition and activity;
- An overview of conceptual development of computer media.
- The relationship of Technology to Practice, Form, Content and Remediation.
- Case studies will consider the influences, consequences and interrelationship of media and thought, including examples from the world of work, education, video games, social media, ubiquitous computing, personal fabrication and so forth.
On successful completion of this module, students should be able to:
- Assess the influence of technology on human cognition and activity.
- Compare and contrast a number of case studies focussed on particular technologies and media.
- Critically evaluate the relationship between technology and human development.
- Understand and critically assess the quality and reliability of various types of digital media resources.
- Search for information on specific topics, integrate information and context and produce digital content using various media and correct citations.
- Select, research and summarize information on various digital media topics, collaborating with a group of colleagues in producing and publishing content online.
- Write and produce an "explainer video".
- Work in a group to produce an academic article.
- Create and publish an online blog/portfolio.
- B Buxton, Sketching User Experiences: Getting the Design Right and the Right Design.
- D Norman, The Design of Everyday Things, Basic Books 1988,2013.
- A Dunne, F Raby, Speculative Everything. The MIT Press 2013.
- Paul Mayer, Computer Media and Communication. Oxford Univ. Press 1999.
- Marshall McLuhan, Understanding Media. Routledge, 1964.
- Walter J Ong, Orality and Literacy: Technologizing the Word. Routledge 1999.
- Howard Rheingold, Tools for Thought. Cambridge: MIT Press, 2000.
- Michael Rush, New Media in Art. Thames and Hudson world of art 2005.
- Paul A.Mayer -Introduction. From Logic Machines to the Dynabook: An Overview of the Conceptual Development of Computer Media , in Computer Media and Communication, Oxford Univ. Press, 1999, pp. 3-22
- As We May Think - Vannevar Bush, pp.23-36 (available online here)
- Doug Engelbart, Augmenting Human Intellect: A Conceptual Framework, pp. also available online here
- Alan Kay, Adele Goldberg - Personal Dynamic Media online here
- Marshall McLuhan - The Medium is the Message
- Usability 101: Introduction to Usability- Jakob Nielsen's Alertbox, August 25, 2003
- Clay Shirky - Social Software and the Politics of Groups
- Christopher Allen - Tracing the Evolution of Social Software
- Creating Persuasive Technologies by B.J.Fogg, Persuasive '09, Proceedings of the 4th International Conference on Persuasive Technology, Article No. 44
Venues & Timetable
- Lectures: CSG-001
- Tuesday - 15:00-16:00
- Thursday - 09:00-10:00
- Labs: CS2-044 (PC Lab)
- Tuesday - 09:00-10:00
- Tuesday - 13:00-14:00
- Thursday - 12:00-13:00
- Thursday - 14:00-15:00
- 06.09.2016 - Introduction to Module + Full explanation of Assignments
- 08.09.2015 - Same Story to Different Media = Same Story?
- 13.09.2016 - A Brief History of the Internet
- 15.09.2016 - An Overview of the Conceptual Development of Computer Media
- 20.09.2016 - Intellectual Property Rights
- 22.09.2016 - Open Culture, Open Source
- 27.09.2016 - Sustainability
- 29.09.2016 - The DIY Culture; Hackerspaces
- 04.10.2016 - Smart Cities-Smart Citizens
- 06.10.2016 - Ubiquitous Computing
- 11.10.2016 - Identity, Ethics and Big Data
- 13.10.2016 - Wearable Computing
- 18.10.2016 - Marshall McLuhan - The Media and the Message
- 20.10.2016 - OPEN DAY - No Lecture!
- 25.10.2016 - From "Being Creative" to "Design Wisdom"
- 27.10.2016 - Speculative Design
- 01.11.2016 - Innovation & Inventors
- 03.11.2016 - Interacting with Computers - The Role of People
- 08.11.2016 - Learning in the Digital Era
- 10.11.2016 - The Sharing Economy
- 15.11.2016 - Online Portfolios
- 17.11.2016 - Module Review 1
- 22.11.2016 - Module Review 2
- 24.11.2016 - Late Submission Meeting
- Week 2 - Lab 1 - Introduction to Video Production & Assignment Requirements
- Week 3 - Lab 2 - Introduction to Adobe Premiere & Support Files
- Week 4 - Lab 3 - Introduction to Adobe Photoshop & Support Files
- Week 5 - Lab 4 - Introduction to Adobe Illustrator & Support Files
- Week 6 - Lab 5 - Introduction to Academic Writing & Assignment Requirements
- Week 7 - No Labs, cancelled due to Open Days
- Week 8 - Lab 6 - Continuation of Academic Writing
- Week 9 - Lab 7 - Introduction to Blogging & WordPress
- Week 10- Lab 8 - Continuation of Blogging & Assignment Requirements
- Week 11- Lab 9 - Online Exam Discussion & Online Exam Rehearsal 1
- Week 12- Lab 10- Online Exam Rehearsal 2
- 3 Assignments:30% + 20% + 10%
- Groups are of 3/4 members. As you have your group member's ID, you have their email.
To find your own name in the PDF, press Ctrl+F, then type your name.
- If a group member is unresponsive to email, please carry on without them.
- If only 1 or 2 group members actively engage with the project, please send an email to me so I can combine you with other partial groups to restore your group to its appropriate strength.
- Group Video Project
- Create a explanatory video of a specific lecture's topic.
- Date due: End of Week 10
- 30% of your final grade
- Send me the link to your video via UL email.
- If I do not receive an email containing all relevant information enabling me to post your video on this page, your group gets 0% and its members will fail the entire module!
- The official list of Video Projects will contain the links to all of your videos.
- If one or more members of your group did not contribute, please send an email to me, so that they don't get undeserved grades.
- Group Academic Writing Project
- Write an academic article, summarising a specific lecture's topic.
- Date due: End of Week 11
- 20% of your final grade
- Send me the link to your PDF via UL email.
- If I do not receive an email containing all relevant information enabling me to post your academic article on this page, your group gets 0% and its members will fail the entire module!
- The official list of Academic Articles will contain the links to all of your papers.
- Individual Blogging Project
- Create your own blog/portfolio and post 2 pieces
- Date due: End of Week 12
- 10% of your final grade
- Send me the link to your blog via UL email.
- If I do not receive an email containing all relevant information enabling me to post your blog on this page, you get 0% and will fail the entire module!
- The official list of Portfolios will contain the links to all of your blogs.
- Exam - in December 2016 -
- You will have full Internet access during your essay style exam.
- Date of Exam: December 5th, Monday @ 12:30...please arrive by 12 at the latest!!!
- 40% of your final grade
- You will submit your exam (a single Word document) through your UL Sulis account.
- You will have full Internet access during your essay style exam.
- All 4 deliverables MUST achieve at least a passing grade (40%).
- You MUST score at least 12/30 for your Video, 8/20 for your Academic Article, 4/10 for your Blog and 16/40 in the Exam to pass this module with a minimum grade of C3 (40%).
- Missing your lab (without a valid reason + appropriate proof) will result in a 3% deduction from your grade EVERY TIME.
#ixdm16 on Twitter
- We can use this Twitter hashtag for communicating within our group
- Create your own account on http://twitter.com
Places to go, things to see
- Check the Events listing on the UL website: http://www.ul.ie/
- On the Limerick.ie website: http://www.limerick.ie/living
Wednesday Afternoon Talks series
Wednesday afternoon is usually free time for Computer Science students & guest speakers are usually scheduled for this period. Such talks will be detailed in this section.