CS4031 Introduction to Digital Media 2015

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The short URL for this page is http://tinyurl.com/IntroDM2015



  • The influence of technology on cognition and activity;
  • An overview of conceptual development of computer media.
  • The relationship of Technology to Practice, Form, Content and Remediation.
  • Case studies will consider the influences, consequences and interrelationship of media and thought, including examples from the world of work, education, video games, social media, ubiquitous computing, personal fabrication and so forth.

Learning Outcomes

On successful completion of this module, students should be able to:

  • Assess the influence of technology on human cognition and activity.
  • Compare and contrast a number of case studies focussed on particular technologies and media.
  • Critically evaluate the relationship between technology and human development.
  • Understand and critically assess the quality and reliability of various types of digital media resources.
  • Search for information on specific topics, integrate information and context and produce digital content using various media and correct citations.
  • Select, research and summarize information on various digital media topics, collaborating with a group of colleagues in producing and publishing content online.



Reading list


  • Paul, A. Mayer, Computer Media and Communication, Oxford Univ. Press, 1999.
  • Marshall McLuhan, Understanding Media, Routledge, 1964.
  • Walter, J Ong, Orality and Literacy: Technologizing the Word, Routledge, 1999.
  • H. Rheingold. Tools for Thought. Cambridge: MIT Press, 2000.
  • Michael Rush, New Media in Art, Thames and Hudson world of art, 2005.




Venues & Timetable

  • Lectures: CSG001
  • Monday - 12:00-13:00
  • Friday - 14:00-15:00

  • Labs: CS2044 (PC Lab)
  • Wednesday - 09:00-10:00
  • Wednesday - 10:00-11:00
  • Wednesday - 11:00-12:00
  • Wednesday - 13:00-14:00


  • 2 Assignments:30% + 20%
    • Wiki-style article for 2015- Year of Irish Design
      • Date due: 30 Oct 2015, 23:00
      • 30% of final grade
      • Submitted via the Wiki;
      • If one or more members of your initial group did not contribute, please send an email to me, so that they don't get undeserved grades.

    • Create your own blog/portfolio and post at least 3 pieces List of portfolios CS4031 2015-2016
      • Date due: 6 Nov 2015, 23:00
      • 20% of final grade
      • Submitted via your personal blog;
      • Make sure the list of portfolio contains a link to your blog; don't send me links via email!
      • Blog post on Smarter Travel

Over Week 4, swap at least one unsustainable travel mode trip, such as single-occupancy driving, with a sustainable form of travel and reflect. Describe your usual travel routine, and after that explain what did you do different this week. Your reflection blog post should briefly describe the experience and offer insights and realisations from the experience. You could consider a health, environmental, cost-saving agenda. Take photographs to illustrate your route, and link to other websites that are providing information for organising your travel (Smarter Travel, Google Maps, Getthere.ie etc)

      • Blog post on Group Assignment
      • Blog post on a topic of your choice
  • Exam - in December 2015 - 50% of final grade.


  • UL Tweasure Hunt (a treasure hunt based on Twitter) - groups of 4 - week 3

#ixdm15 on Twitter

  • a Twitter hashtag for communicating within our group
  • please create your own account on http://twitter.com


Places to go, things to see

Limerick OpenSource Meetup

IxDA Limerick Meetup

Limerick Game Designers

Wednesday Afternoon Talks series

Wednesday afternoon is usually free time for Computer Science students & guest speakers are usually scheduled for this period. Such talks will be detailed in this section.

Irish Design

2015 Year of Irish Design

Personal tools