CS4031 Introduction to Digital Media 2014

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The short URL for this page is http://tinyurl.com/IntroDM2014

Contents

Aims & Objectives

On successful completion of this module, students should be able to:

  1. Assess the influence of technology on human cognition and activity.
  2. Compare and contrast a number of case studies focussed on particular technologies and media.
  3. Critically evaluate the relationship between technology and human development.
  4. Understand and critically assess the quality and reliability of various types of digital media resources.
  5. Search for information on specific topics, integrate information and context and produce digital content using various media and correct citations.
  6. Select, research and summarize information on various digital media topics, collaborating with a group of colleagues in producing and publishing content online.


Syllabus

  • The influence of technology on cognition and activity;
  • An overview of conceptual development of computer media.
  • The relationship of Technology to Practice, Form, Content and Remediation.
  • Case studies will consider the influences, consequences and interrelationship of media and thought, including examples from the world of work, education, video games, social media, ubiquitous computing, personal fabrication and so forth.


Lecturer

Reading list

Books

  • Paul, A. Mayer, Computer Media and Communication, Oxford Univ. Press, 1999.
  • Marshall McLuhan, Understanding Media, Routledge, 1964.
  • Walter, J Ong, Orality and Literacy: Technologizing the Word, Routledge, 1999.
  • H. Rheingold. Tools for Thought. Cambridge: MIT Press, 2000.
  • Michael Rush, New Media in Art, Thames and Hudson world of art, 2005.


Articles

Lectures

Labs

Venues & Timetable

  • Lectures: CSG001
  • Tuesday - 1400-1500
  • Friday - 1100-1200


  • Labs: CS2044 (PC Lab)
  • Monday - 1400-1500
  • Tuesday - 1300-1400
  • Tuesday - 1500-1600
  • Friday - 0900-1000


Assessment

  • 2 Assignments:30% + 20%
    • Wiki-style article for a Limerick City of Culture 2014 Glossary Part 2
      • Date due: 31 Oct 2014, 2300
      • 30% of final grade
      • Submitted via the Wiki;
      • If one or more members of your initial group did not contribute, please send an email to me, so that they don't get undeserved grades.


    • Create your own blog/portfolio and post at least 3 pieces List of portfolios CS4031 2014-2015
      • Date due: 8 Nov 2014, 2300
      • 20% of final grade
      • Submitted via your personal blog;
      • Make sure the list of portfolio contains a link to your blog; don't send me links via email!


  • Exam - in December 2014 - 50% of final grade. Exam time has been provisionally set for Thursday, Dec 11, 12:30

Activities

  • UL Tweasure Hunt (a treasure hunt based on Twitter) - groups of 4 - week 3

#ixdm14 on Twitter

  • a Twitter hashtag for communicating within our group
  • please create your own account on http://twitter.com

Facebook


Places to go, things to see

STOP PRESS

  • Foley Sound Workshop - Breaking bones, broken noses, skidding cars, galloping horses and clashing swords, it will all be there!
  • The award winning team Caoimhe Doyle (Foley Artist) and Jean McGrath (Foley Mixer) from Ardmore Sound presents a master class, which is both engaging and highly participative, about Foley sound - the human activity related sound effects that are essential for today‚Äôs video and film practice.
  • 22nd of October 2014, 15:45 - 17:15
  • Venue: Irish World Academy of Music and Dance, Theatre 1




Limerick OpenSource Meetup

IxDa Limerick Meetup

Limerick Game Designers

Wednesday Afternoon Talks series

Wednesday afternoon is usually free time for Computer Science students & guest speakers are usually scheduled for this period. Such talks will be detailed in this section.


Irish Design

2015 Year of Irish Design

Personal tools