CS4031 Introduction to Digital Media 2013

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The short URL for this page is http://tinyurl.com/IntroDM2013


Aims & Objectives

On successful completion of this module, students should be able to:

  1. Assess the influence of technology on human cognition and activity.
  2. Compare and contrast a number of case studies focussed on particular technologies and media.
  3. Critically evaluate the relationship between technology and human development.
  4. Understand and critically assess the quality and reliability of various types of digital media resources.
  5. Search for information on specific topics, integrate information and context and produce digital content using various media and correct citations.
  6. Select, research and summarize information on various digital media topics, collaborating with a group of colleagues in producing and publishing content online.


  • The influence of technology on cognition and activity;
  • An overview of conceptual development of computer media.
  • The relationship of Technology to Practice, Form, Content and Remediation.
  • Case studies will consider the influences, consequences and interrelationship of media and thought, including examples from the world of work, education, video games, social media, ubiquitous computing, personal fabrication and so forth.

Lecturer & TA

Lecturer - Dr.Gabriela Avram

Teaching Assistant - Alan Ryan

Reading list


  • Paul, A. Mayer, Computer Media and Communication, Oxford Univ. Press, 1999.
  • Marshall McLuhan, Understanding Media, Routledge, 1964.
  • Walter, J Ong, Orality and Literacy: Technologizing the Word, Routledge, 1999.
  • H. Rheingold. Tools for Thought. Cambridge: MIT Press, 2000.
  • Michael Rush, New Media in Art, Thames and Hudson world of art, 2005.
  • Johnny Ryan, A history of the Internet and the digital future




Venue & timetable

  • Lectures:
  • Tuesday - 17-18, CSG001
  • Friday - 13-14, CSG001
  • Labs:(CS1045)
  • Tuesday -16-17
  • Wednesday -9-10
  • Thursday -15-16
  • Thursday -16-17


  • 2 Assignments:
    • Create your own blog/portfolio and post at least 3 pieces List of portfolios CS4031 2013-2014
      • Date due: 8 Nov 23:00
      • Submitted via your personal blog. Make sure the list of portfolio contains a link to your blog; don't send me links via email!
      • One post will have to be about visiting the objective for the group assignment and will include your personal impressions, any media that you personally recorded, the position of the place on Google Maps, including links to Internet resources that you have discovered (on your own or with your colleagues)
      • one post will be dedicated to a reflection about how you worked together as a group, how did you communicate (email, sms, FB, wiki or anything else) and about how many times you had to actually meet to do the work.
      • the 3rd post is up to you - it can be about the Tweasure Hunt, about a resource that you studied for the group assignment, about a topic you studied in more depth after a lecture or lab and you have something to share about it.
      • the About section has to contain your name (you can leave out the second name if you wish so), a photo, and a short biography or statement about what you are aiming for.
    • Wiki-style article for a Limerick City of Culture 2014 Glossary
      • Date due: 1 Nov 2013, 23:00
      • Submitted via the Wiki;
      • If one or more members of your initial group did not contribute, please send an email to the lecturer, so that they don't get undeserved grades.
  • Exam - in December 2012 - 50%


    • UL Tweasure Hunt (a treasure hunt based on Twitter) - groups of 4- week 2

#ixdm13 on Twitter

  • a Twitter hashtag for communicating within our group
  • you will have to get your own account on http://twitter.com


Places to go, things to see

They are on Facebook and on Twitter

Limerick OpenSource Meetup

IxDa Limerick Meetup

Limerick Game Designers


Wednesday Afternoon Talks series

  • Interaction Design Talks 2-4pm
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